Scala Exercises Is An Open Source Project For Learning Different Technologies Based In The Scala Programming Language. One direction where we can take our programming skills is game development. Here, we'll build a text based Blackjack engine that allows us to play against a dealer, who follows conventional house rules. The logic of blackjack is simple, but is sufficiently complex that we can gain valuable experience for making more complicated games later on. As we said, this engine has several.
Table Of Contents
- It can take years to master the game of blackjack and become a winning player
- You can learn the basics of the game with this blackjack cheat sheet
- Download the free pdf and use it when you play on the best Blackjack sites so you can better chances to win
Everyone say that playing blackjack is easy — but I disagree.
Blackjack is one of those games that can take years to learn, especially if you want to play well and use all the winning chances you have.
To be good at Blackjack you need to know the right strategy, learn how to play every possible combination of cards, and have a super-sharp memory.
Unless you use a Blackjack cheat card like the one I'm giving away in this article.
Oh, and you need to be lucky too - of course.
Blackjack Codingbat Solutions
The players who get all the chances to win at Blackjack that the game allows, know exactly what hand to play and when they are supposed to Hit or Stand.
Good Blackjack players leave to chance nothing more than they are obliges to. Blackjack is a gambling game and it comes with a natural house edge — but anything more than that, is a mistake Blackjack players can't afford to make.
To be that good, you can either spend a lot of time studying the game and learning all about the best ways to play Blackjack…
…or you can become well-versed in the important aspects of the Blackjack basic strategy with an easy Blackjack cheat sheet for beginners.
The No-Cheat Sheed Approach to Beating Blackjack
If you choose the first approach, you are in for a lot of work that is going to pay out, eventually.
I respect your attitude and I want to help. So here's a list of good resources you should read before you download my printable Blackjack strategy card.
How to Play Blackjack for Beginners. See it as a dummies guide to Blackjack. Here you learn how to count points, understand the action, and move your first steps into the game.
How to Practice Blackjack Online. The best way to learn how to play (and put my Blackjack cheat sheet into practice) is to play for free and train. This article gives you the chance to do just that.
Best Free Blackjack Games to Play for Fun. Need more free games to test the PDF cheat card? Linkedin recruiter job slot cost. This page has everything you need.
Single Deck Blackjack Strategy. Single Deck games are the Eldorado of Blackjack. This article tells you why and gives you some tips to get more winning chances than most other players.
Blackjack Side Bets Explained in Plain English. Lots of people get confused about the side bets in Blackjack — especially as those aren't covered in my cheatsheet. This article tells you which one to try and which ones to avoid.
Best Live Blackjack Casinos in 2019: Updated List. A collection of all the best sites to play Live Dealer Blackjack in 2019 with short reviews of what makes them special.
The No-Cheat Sheet Approach to Beating Blackjack
If you don't want to go through all those articles but you just want to play, I have a way to get you in a position to get better odds at Blackjack.
With my Blackjack Cheat Sheet you:
- Always know how to play a hand
- Get the best winning odds
- CReach optimal play
YES. I am talking about a Blackjack Cheat Sheet pdf for dummies that can help you play like you are supposed to. Download it, print it, memorize it, and use to play your games.
It's often said that in gambling, the house always wins. Unfortunately, that's not a lie.
Although this is true for the majority of players - especially for those who do not know how to play the house effectively - there are ways to increase your chances.
Nobody expects a beginner to win, and you must use this lack of expectations to your advantage.
My Blackjack Cheat Sheet card helps you play Blackjack like players who have been playing the game for years and get more chances.
Never-Ending Blackjack Action Online!Practice free blackjack against the CPU and then sit to play exciting games with the best live dealers* in the world.
Play NowAlthough we call this a Cheat Sheet,it is really cheating? Of course not.
Cheating at the Casino is not allowed. And stupid.
What you find here is a Blackjack strategy that helps you to play better.
Think of it like playing a video game with a guide, or going on a guided tour when you go on vacation.
That's not cheating - that's just sensible precautions. Sure, you think, but isn't blackjack a game, and wouldn't a winning strategy be against the spirit of that game?
If you're thinking that, then, my friend, you are nobler than most players. The world might need more people like you - but you need to change your approach if you want to have your best chances to win at Blackjack.
First, though, let's take you through some basics of deck Blackjack terminology and Blackjack strategy, as you'll need to know what these words and phrases mean in order to decipher what our Cheat Sheet tells you.
Soft hand: This is when there is an ace in your hand, meaning there is no chance of you busting after the draw. The ace can be 1 or 11, but your hand must not total more than 21. Here are those soft combinations:
- A2 - 13 (13 or 3)
- A3 - 14 (14 or 4)
- A4 - 15 (15 or 5)
- A5 - 16 (16 or 6)
- A6 - 17 (17 or 7)
- A7 - 18 (18 or 8)
- A8 - 19 (19 or 9) - almost always stand
- A9 - 20 (20 or 10) - always stand!
- An ace with 10 or a face card is an unbeatable blackjack.
Hard hand: The combined total of any two cards not containing an ace. Here are the possible hard hands:
- 9-7 (hard 16)
- 8-6 (hard 14)
- 10-7 (hard 17)
It's riskier to draw with a hard hand, as there is more chance of busting.
Hit: drawing another card.
Stand: when your hand is good enough.
Double down: this is when you, or another player, increase the wager.
This Cheat Sheet alone won't make you a winner.
This Cheat Sheet helps you to understand the basics and shows you how to play a hand well. It tells you when to take a positive risk and when to hold back.
It's the Yoda you need to become Blackjack's Luke Skywalker.
To win at blackjack, download the cheat sheet, you must.
Can you use the Blackjack Cheat Sheet at the table?
You can keep the easy Blackjack Cheat Sheet open in your browser while a game of online Blackjack is running.
Codingbat Blackjack Solution
Use it as a reference to understand what decisions you are supposed to make when you play a hand of Blackjack.
After a while, once you get good enough to play on your own, you won't need it anymore. Until that happens, use it while you play. Rockstar energy poker. It'll help you learn to make the calls and do the right moves.
Never-Ending Blackjack Action Online!Practice free blackjack against the CPU and then sit to play exciting games with the best live dealers* in the world.
Play Now*: The live dealer games are not available in the United States.
The promotion presented on this page was available at the time of writing. With some Casino promotions changing on daily basis, we suggest you to check on the site if it still available. Also, please do not forget to read the terms and conditions in full before you accept a bonus.N | Date | Topic | File/Worksheets | Due Date | Drop Off Folder | Notes to read / Homework |
1 | 5/09 | Inroduction. Gr 11 review | Java Review Cheat Sheet | 9.09 | 01_DMOJ | Read Java Review Cheat Sheet Section 1 - 19 DMOJ.ca questions Question 1: CCC '12 J2 - Sounds fishy! Question 2: CCCHK '08 J2 - Lucky Number |
2 | 9/09 | Gr 11 review | 13.09 | 01_DMOJ | Read Java Review Cheat Sheet Section 21-26 DMOJ.ca questions Solve 3.5 questions: Victoria Park Programming Contest for Beginners | |
3 | 11/09 | Pseudocode. JETS. Flow charts.Sorting algoriths. | pseudocode-in-exams.pdf Approved_Pseudocode_Notation_Sheet.pdf JETS.pdf | Homework: Textbook. Chapter 4. pp.174-183. ICS4U_Arrays_SortingExercise_2019.doc | ||
4,5,6 | 23-19/09 | Pseudocode. Flow charts. Review Java Grade 11. | DynamicArrays_ArrayLists.doc | Homework: Textbook. Chapter 4. All pages. | ||
7 | 23/09 | Array Lists. Collections. Pseudocode. Big O notation. | ICS4U_Chapter4_Highlights.docx | Homework: Textbook. Chapter 4. pp.174-183. Homework23_09.docx | ||
8 | 25/09 | Pseudocode. | 2D_array_GanttChart_IB_ICS4U.docx | Homework: Textbook. Chapter 4. All. Homework_PseudoCodePractice_25_09.docx | ||
9 | 27/09 | Review OOP | OOP_01_Objects_Constructors.doc OOP_02_UML_Encapsulation.doc OOP_03_Overloading_static_toString.doc OOP_04_Inheritance.doc OOP_05_Static_Methods_Examples.doc OOP_06_definitions_Polymorphism.doc | Homework: Textbook. Chapter D2. pp.312-318. | ||
10 | 1/10 | Test 1 Part A (club fair) | Homework: Textbook. 312-318. | |||
11 | 3/10 | Test 1 Part B | ||||
12 | 7/10 | UML diagrams, Inheritance, Aggregation, and Dependency | UML diagrams_practice.docx | Homework: UML diagrams_practice.docx Text book: 294-308 | ||
13 | 9/10 | GUI review | A folder GUI/Layouts is posted in the pickUp area | Homework: Create a JFrame and 2 JPanels. One panel should be intro/menu pannel; second panel should have GUI components. Use Layouts to place JTextFields, JButtons, JLabels, and so on. | ||
13 | 15/10 | Actions: Action Listeners, Mouse Listeners, Key Listeners | Homework:Add actions(button click, mouse listener, key listener, and so on) to your Frames/Panels. Make sure you have several GUI components - frames should look like your IA project. | |||
14-19 | Oct 17, 21, 23, 25, 29, 31 | Test analysis, GUI Project | GUI_Project_2020.docx | Homework:GUI project | ||
21 | Nov 5 | GUI Project analysis, Databases | Databases for beginners.pdf | Homework:Databases. COntinue to work on IA project | ||
22 | 7/11 | JTable, OO test practice | Example PhilosophersJTable.java in the pick up folder JTable_expanation_example.pdf | Homework:Homework_practicePaper2.pdf Homework_practicePaper2_2.pdf | ||
23 | 11/11 | Databases, ODBC drivers | DatabaseWithJTable.java in the pick up folder DatabasesSQL.pdf SQLITE_driver_ECLIPSE.docx | Homework: Create a dabase. Access it from Java application. Prepare for the test 2 OOP. | ||
24 | 13/11 | Test 2 OOP | ||||
15/11 | PA day | |||||
25 | 19/11 | System Fundamentals 1.1.1-1.1.7 | 1_1_1_7_SystemFundamentals.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - pick up folder | Homework: Textbook: pages 1-12 Online quiz Video on youtube (all or from 10.23 to 26:40 ) | ||
26 | 21/11 | System Fundamentals 1.1.8-1.1.14; 1.2.1 | 1_8_1_14.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - continue pick up folder | Homework: Textbook: pages 13-23 Online quiz System Fundamentals - Part 3 the rest System Fundamentals - Part 4 System Fundamentals - Part 1 System Fundamentals - Part 2 | ||
27 | 25/11 | Quiz 1. Test 2 Analysis. | TestAnalysis_OOP_test2.pptx - pick up folder | Homework: Textbook: review pages 1-41 Youtube videos listed for the previous class(21/11). | ||
28 | 27/11 | System Fundamentals 1.2.1 - 1.2.8 Was coverd on November 23rd. insteaf of 1.1.8-1.1.14 System Fundamentals 1.2.9 - 1.2.16 | 1_2_1_1_2_8.pptx - pick up folder 1_2_9_1_2_16.pptx - pick up folder | Homework: Textbook: pages 41-57 Youtube videos listed for the previous class(21/11). | ||
29 | 29/11 | Computer Organization 2.1.1-2.1.3 | 2_1_1__2_1_3.pptx - pick up folder | Homework: Textbook: pages 61-68 Computer Organization - Part 1 Computer Organization - Part 2 | ||
30 | 3/12 | Computer Organization 2.1.4-2.1.10 | 2_1_4__2_1_10.pptx - pick up folder | Homework: Textbook: pages 68-102 Computer Organization - Part 1 Computer Organization - Part 2 | ||
31 | 5/12 | Network 3.1.1-3.1.4 | 3_1_1_3_1_4.pptx - pick up folder | Homework: Textbook: pages 124-145 Networks - Part 1 Networks - Part 2 | ||
32 | 9/12 | Network 3.1.5-3.1.11 | 3_1_5_3_1_11.pptx - pick up folder | Homework: Textbook: pages 148-155 Networks - Part 3 | ||
33,34,35 | 13,17,19 /12 | Computer Organization 2.1.9-2.1.14. Binary numbers, Logic Gates, Truth Tables, Logic Equations | Booklet | Homework: Textbook: pages 86-123 Booklet: pages 1-48 | ||
36 | 7/01 | Network 3.1.9-3.1.10, 3.1.12-3.1.17(on your own) | 3_1_9__3_1_16___4_2_8.pptx - pick up folder | Homework: Textbook: pages 152-171 | ||
37 | 9/01 | Quiz on Topic 3 - Networks; Stacks and Queues | 5_1_4__5_1_8.pptx - pick up folder | Homework: HL Textbook: pages 7-22, and 44-45. Homework I: Programming problem to submit: bracket balancing using stacks.To Submit: Java code and pseudocode Balancing brackets_HomeworkResources.docx Homework II: infix <--> prefix<--> postfix. Handout distributed in class. Additional examples and explanations are here: InfixPostFix_Handout_withHomework.docx and solutions PostFixPreFix_Examples.docx | ||
39 | 13/01 | Recursion. | Homework: I. HL Textbook: pages 5-6, Handout 'Recursion 1' in the pick up folder II: Write a java code Codingbat.com website. any 3 from Recursion 1 section, any 3 from Recursion 2 section. https://codingbat.com/java | |||
40 | 15/01 | Recursion 2. Recursion and Graphics. | In the pick up folder: Recursion 2.doc | Homework: Programs: Tree. Tower of Hanoi - at the end of 'Recursion 2' document. | ||
41 | 17/01 | Recursion for IA. Traicing practice. Merge sort. | In the pick up folder: SimpleRecursionTraicingPractice.docx MergeSort.ppt | Homework: Programs: Write merge sort program. Pass an array populated with random numbers, sort if with merge sort and display. | ||
42 | 21/01 | No Test. Stay home and study. | ||||
43 | 29/01 | Marks review day. Word scrambler with recursion | Homework: Write word scrambler program. Use recursion. You can try it on DMOJ.ca https://dmoj.ca/problem/dwite09c1p2 or https://dmoj.ca/problem/ics4p1 | |||
43 | 31/01 | Linked Lists. Doubly Linked Lists. Trees. | 5_1_12_5_1_15.pptx | Homework: textbook pp.23-29- review Queues and Stacks textbook pp.30-38 | ||
44 | 3/02 | Binary Trees. Bianry Search Trees. | 5_1_16__5_1_17.pptx | Homework: textbook pp.39- 55 | ||
45 | 5/02 | BST implementation. ADT: advantages/disadvantages. Chapter 5 review. | 5_1_18__5_1_20.pptx | Homework: textbook - End of chapter examples pp.56- 66 Update BST we created in class. Add 1) removing a node which has a particular data( search for the node first). 2) find minimum vlaue of the tree | ||
46 | 7/02 | Catch Up day. IA | ||||
47 | 11/02 | Test Topic 4 and 5 | ||||
48 | Feb.13 | Topic 6 and Topic 7. | 6_1_1__6_1_3.pptx 6_1_4__6_1_8.pptx 7_1_1__7_1_8.pptx | Power-point files are in the pick-up folder. | ||
49 | Feb.19 | Topic 7 Cont. Case study | case_study_2020.pdf | Power-point files are in the pick-up folder. Read 2020 case study. Pick one term from the list of terms of the 2020 case study. Submit the definition and explain it to the class. |
If you don't want to go through all those articles but you just want to play, I have a way to get you in a position to get better odds at Blackjack.
With my Blackjack Cheat Sheet you:
- Always know how to play a hand
- Get the best winning odds
- CReach optimal play
YES. I am talking about a Blackjack Cheat Sheet pdf for dummies that can help you play like you are supposed to. Download it, print it, memorize it, and use to play your games.
It's often said that in gambling, the house always wins. Unfortunately, that's not a lie.
Although this is true for the majority of players - especially for those who do not know how to play the house effectively - there are ways to increase your chances.
Nobody expects a beginner to win, and you must use this lack of expectations to your advantage.
My Blackjack Cheat Sheet card helps you play Blackjack like players who have been playing the game for years and get more chances.
Never-Ending Blackjack Action Online!Practice free blackjack against the CPU and then sit to play exciting games with the best live dealers* in the world.
Play NowAlthough we call this a Cheat Sheet,it is really cheating? Of course not.
Cheating at the Casino is not allowed. And stupid.
What you find here is a Blackjack strategy that helps you to play better.
Think of it like playing a video game with a guide, or going on a guided tour when you go on vacation.
That's not cheating - that's just sensible precautions. Sure, you think, but isn't blackjack a game, and wouldn't a winning strategy be against the spirit of that game?
If you're thinking that, then, my friend, you are nobler than most players. The world might need more people like you - but you need to change your approach if you want to have your best chances to win at Blackjack.
First, though, let's take you through some basics of deck Blackjack terminology and Blackjack strategy, as you'll need to know what these words and phrases mean in order to decipher what our Cheat Sheet tells you.
Soft hand: This is when there is an ace in your hand, meaning there is no chance of you busting after the draw. The ace can be 1 or 11, but your hand must not total more than 21. Here are those soft combinations:
- A2 - 13 (13 or 3)
- A3 - 14 (14 or 4)
- A4 - 15 (15 or 5)
- A5 - 16 (16 or 6)
- A6 - 17 (17 or 7)
- A7 - 18 (18 or 8)
- A8 - 19 (19 or 9) - almost always stand
- A9 - 20 (20 or 10) - always stand!
- An ace with 10 or a face card is an unbeatable blackjack.
Hard hand: The combined total of any two cards not containing an ace. Here are the possible hard hands:
- 9-7 (hard 16)
- 8-6 (hard 14)
- 10-7 (hard 17)
It's riskier to draw with a hard hand, as there is more chance of busting.
Hit: drawing another card.
Stand: when your hand is good enough.
Double down: this is when you, or another player, increase the wager.
This Cheat Sheet alone won't make you a winner.
This Cheat Sheet helps you to understand the basics and shows you how to play a hand well. It tells you when to take a positive risk and when to hold back.
It's the Yoda you need to become Blackjack's Luke Skywalker.
To win at blackjack, download the cheat sheet, you must.
Can you use the Blackjack Cheat Sheet at the table?
You can keep the easy Blackjack Cheat Sheet open in your browser while a game of online Blackjack is running.
Codingbat Blackjack Solution
Use it as a reference to understand what decisions you are supposed to make when you play a hand of Blackjack.
After a while, once you get good enough to play on your own, you won't need it anymore. Until that happens, use it while you play. Rockstar energy poker. It'll help you learn to make the calls and do the right moves.
Never-Ending Blackjack Action Online!Practice free blackjack against the CPU and then sit to play exciting games with the best live dealers* in the world.
Play Now*: The live dealer games are not available in the United States.
The promotion presented on this page was available at the time of writing. With some Casino promotions changing on daily basis, we suggest you to check on the site if it still available. Also, please do not forget to read the terms and conditions in full before you accept a bonus.N | Date | Topic | File/Worksheets | Due Date | Drop Off Folder | Notes to read / Homework |
1 | 5/09 | Inroduction. Gr 11 review | Java Review Cheat Sheet | 9.09 | 01_DMOJ | Read Java Review Cheat Sheet Section 1 - 19 DMOJ.ca questions Question 1: CCC '12 J2 - Sounds fishy! Question 2: CCCHK '08 J2 - Lucky Number |
2 | 9/09 | Gr 11 review | 13.09 | 01_DMOJ | Read Java Review Cheat Sheet Section 21-26 DMOJ.ca questions Solve 3.5 questions: Victoria Park Programming Contest for Beginners | |
3 | 11/09 | Pseudocode. JETS. Flow charts.Sorting algoriths. | pseudocode-in-exams.pdf Approved_Pseudocode_Notation_Sheet.pdf JETS.pdf | Homework: Textbook. Chapter 4. pp.174-183. ICS4U_Arrays_SortingExercise_2019.doc | ||
4,5,6 | 23-19/09 | Pseudocode. Flow charts. Review Java Grade 11. | DynamicArrays_ArrayLists.doc | Homework: Textbook. Chapter 4. All pages. | ||
7 | 23/09 | Array Lists. Collections. Pseudocode. Big O notation. | ICS4U_Chapter4_Highlights.docx | Homework: Textbook. Chapter 4. pp.174-183. Homework23_09.docx | ||
8 | 25/09 | Pseudocode. | 2D_array_GanttChart_IB_ICS4U.docx | Homework: Textbook. Chapter 4. All. Homework_PseudoCodePractice_25_09.docx | ||
9 | 27/09 | Review OOP | OOP_01_Objects_Constructors.doc OOP_02_UML_Encapsulation.doc OOP_03_Overloading_static_toString.doc OOP_04_Inheritance.doc OOP_05_Static_Methods_Examples.doc OOP_06_definitions_Polymorphism.doc | Homework: Textbook. Chapter D2. pp.312-318. | ||
10 | 1/10 | Test 1 Part A (club fair) | Homework: Textbook. 312-318. | |||
11 | 3/10 | Test 1 Part B | ||||
12 | 7/10 | UML diagrams, Inheritance, Aggregation, and Dependency | UML diagrams_practice.docx | Homework: UML diagrams_practice.docx Text book: 294-308 | ||
13 | 9/10 | GUI review | A folder GUI/Layouts is posted in the pickUp area | Homework: Create a JFrame and 2 JPanels. One panel should be intro/menu pannel; second panel should have GUI components. Use Layouts to place JTextFields, JButtons, JLabels, and so on. | ||
13 | 15/10 | Actions: Action Listeners, Mouse Listeners, Key Listeners | Homework:Add actions(button click, mouse listener, key listener, and so on) to your Frames/Panels. Make sure you have several GUI components - frames should look like your IA project. | |||
14-19 | Oct 17, 21, 23, 25, 29, 31 | Test analysis, GUI Project | GUI_Project_2020.docx | Homework:GUI project | ||
21 | Nov 5 | GUI Project analysis, Databases | Databases for beginners.pdf | Homework:Databases. COntinue to work on IA project | ||
22 | 7/11 | JTable, OO test practice | Example PhilosophersJTable.java in the pick up folder JTable_expanation_example.pdf | Homework:Homework_practicePaper2.pdf Homework_practicePaper2_2.pdf | ||
23 | 11/11 | Databases, ODBC drivers | DatabaseWithJTable.java in the pick up folder DatabasesSQL.pdf SQLITE_driver_ECLIPSE.docx | Homework: Create a dabase. Access it from Java application. Prepare for the test 2 OOP. | ||
24 | 13/11 | Test 2 OOP | ||||
15/11 | PA day | |||||
25 | 19/11 | System Fundamentals 1.1.1-1.1.7 | 1_1_1_7_SystemFundamentals.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - pick up folder | Homework: Textbook: pages 1-12 Online quiz Video on youtube (all or from 10.23 to 26:40 ) | ||
26 | 21/11 | System Fundamentals 1.1.8-1.1.14; 1.2.1 | 1_8_1_14.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - continue pick up folder | Homework: Textbook: pages 13-23 Online quiz System Fundamentals - Part 3 the rest System Fundamentals - Part 4 System Fundamentals - Part 1 System Fundamentals - Part 2 | ||
27 | 25/11 | Quiz 1. Test 2 Analysis. | TestAnalysis_OOP_test2.pptx - pick up folder | Homework: Textbook: review pages 1-41 Youtube videos listed for the previous class(21/11). | ||
28 | 27/11 | System Fundamentals 1.2.1 - 1.2.8 Was coverd on November 23rd. insteaf of 1.1.8-1.1.14 System Fundamentals 1.2.9 - 1.2.16 | 1_2_1_1_2_8.pptx - pick up folder 1_2_9_1_2_16.pptx - pick up folder | Homework: Textbook: pages 41-57 Youtube videos listed for the previous class(21/11). | ||
29 | 29/11 | Computer Organization 2.1.1-2.1.3 | 2_1_1__2_1_3.pptx - pick up folder | Homework: Textbook: pages 61-68 Computer Organization - Part 1 Computer Organization - Part 2 | ||
30 | 3/12 | Computer Organization 2.1.4-2.1.10 | 2_1_4__2_1_10.pptx - pick up folder | Homework: Textbook: pages 68-102 Computer Organization - Part 1 Computer Organization - Part 2 | ||
31 | 5/12 | Network 3.1.1-3.1.4 | 3_1_1_3_1_4.pptx - pick up folder | Homework: Textbook: pages 124-145 Networks - Part 1 Networks - Part 2 | ||
32 | 9/12 | Network 3.1.5-3.1.11 | 3_1_5_3_1_11.pptx - pick up folder | Homework: Textbook: pages 148-155 Networks - Part 3 | ||
33,34,35 | 13,17,19 /12 | Computer Organization 2.1.9-2.1.14. Binary numbers, Logic Gates, Truth Tables, Logic Equations | Booklet | Homework: Textbook: pages 86-123 Booklet: pages 1-48 | ||
36 | 7/01 | Network 3.1.9-3.1.10, 3.1.12-3.1.17(on your own) | 3_1_9__3_1_16___4_2_8.pptx - pick up folder | Homework: Textbook: pages 152-171 | ||
37 | 9/01 | Quiz on Topic 3 - Networks; Stacks and Queues | 5_1_4__5_1_8.pptx - pick up folder | Homework: HL Textbook: pages 7-22, and 44-45. Homework I: Programming problem to submit: bracket balancing using stacks.To Submit: Java code and pseudocode Balancing brackets_HomeworkResources.docx Homework II: infix <--> prefix<--> postfix. Handout distributed in class. Additional examples and explanations are here: InfixPostFix_Handout_withHomework.docx and solutions PostFixPreFix_Examples.docx | ||
39 | 13/01 | Recursion. | Homework: I. HL Textbook: pages 5-6, Handout 'Recursion 1' in the pick up folder II: Write a java code Codingbat.com website. any 3 from Recursion 1 section, any 3 from Recursion 2 section. https://codingbat.com/java | |||
40 | 15/01 | Recursion 2. Recursion and Graphics. | In the pick up folder: Recursion 2.doc | Homework: Programs: Tree. Tower of Hanoi - at the end of 'Recursion 2' document. | ||
41 | 17/01 | Recursion for IA. Traicing practice. Merge sort. | In the pick up folder: SimpleRecursionTraicingPractice.docx MergeSort.ppt | Homework: Programs: Write merge sort program. Pass an array populated with random numbers, sort if with merge sort and display. | ||
42 | 21/01 | No Test. Stay home and study. | ||||
43 | 29/01 | Marks review day. Word scrambler with recursion | Homework: Write word scrambler program. Use recursion. You can try it on DMOJ.ca https://dmoj.ca/problem/dwite09c1p2 or https://dmoj.ca/problem/ics4p1 | |||
43 | 31/01 | Linked Lists. Doubly Linked Lists. Trees. | 5_1_12_5_1_15.pptx | Homework: textbook pp.23-29- review Queues and Stacks textbook pp.30-38 | ||
44 | 3/02 | Binary Trees. Bianry Search Trees. | 5_1_16__5_1_17.pptx | Homework: textbook pp.39- 55 | ||
45 | 5/02 | BST implementation. ADT: advantages/disadvantages. Chapter 5 review. | 5_1_18__5_1_20.pptx | Homework: textbook - End of chapter examples pp.56- 66 Update BST we created in class. Add 1) removing a node which has a particular data( search for the node first). 2) find minimum vlaue of the tree | ||
46 | 7/02 | Catch Up day. IA | ||||
47 | 11/02 | Test Topic 4 and 5 | ||||
48 | Feb.13 | Topic 6 and Topic 7. | 6_1_1__6_1_3.pptx 6_1_4__6_1_8.pptx 7_1_1__7_1_8.pptx | Power-point files are in the pick-up folder. | ||
49 | Feb.19 | Topic 7 Cont. Case study | case_study_2020.pdf | Power-point files are in the pick-up folder. Read 2020 case study. Pick one term from the list of terms of the 2020 case study. Submit the definition and explain it to the class. |
2018-2019 year
1-7 | 6, 10, 12, 14, 18, 20, 24/09 | Inroduction. Gr 11 review | Java Review Cheat Sheet | |
8 | 26/09 | Test 1 | ||
9 | 28/09 | Pseudocode. JETS. Flow charts. | pseudocode-in-exams.pdf Approved_Pseudocode_Notation_Sheet.pdf JETS.pdf | Homework: Textbook. Chapter 4. pp.174-195. |
10 | 2/10 | Sorting algoriths.Flow charts | SortingAlgorithms.docx | Methods_ArrayTraicingPractice.docx Homework: Textbook. Chapter 4. pp.196-230. |
11 | 4/10 | Review OOP 1 | CardMethods.txt | Homework: (Same as last class)Methods_ArrayTraicingPractice.docx (Same as last class)Textbook. Chapter 4. pp.196-230. (new)Start working on Black Jack Assignment |
12 | 10/10 | Review OOP 2 | OOP_01_Objects_Constructors.doc OOP_02_UML_Encapsulation.doc OOP_03_Overloading_static_toString.doc OOP_04_Inheritance.doc OOP_05_Static_Methods_Examples.doc OOP_06_definitions_Polymorphism.doc | Homework: Textbook. Chapter D2. pp.312-318. Continue working on Black Jack Assignment |
13 | 12/10 | Collections | CollectionPseudocode_Practice.docx | Homework: Textbook. pp.218-219 and 256-289. PseudoCode Homework Practice |
14 | 16/10 | Black Jack Project | Black JackProject.doc | Homework: Create at least 2 classes for the BlackJack project |
15 | 18/10 | UML diagrams, Inheritance, Aggregation, and Dependency | UML diagrams_practice.docx | Homework: Continue working on BlackJack project Finish IA Part A: Planning. Due on October 22!!!! Text book: 291-312 |
16 | 22/10 | IA Part A: Planning due. Work Period. Black Jack Project. | IA_Assessment_criteria.doc A Planning_Sequence_and_CheckMarks.docx Check next tab Gr12 IB Demo for word count and format guidelines.(table on the buttom of the page) | Homework: Continue working on BlackJack project Text book: 291-316 |
17 | 24/10 | GUI review | 2 folders(02_Layouts, 03_MoreLayouts) and a file(01_GUI 1.doc) are posted in the pickUp area | Homework: Create a Frame/Pannel similar to your IA |
18 | 26/10 | GUI events | Test is moved to October 30 due to Robotics trip | Homework: Finish Black Jack which is due October 30st Add a Button click event to your GUI exercise |
19 | 30/10 | Events: Mouse listeners | Homework: Continue working on your GUI project | |
20 | 2/11 | OOP Test | Homework: Continue working on your IA (GUI part) | |
21 | 6/11 | BlackJack analysis | Homework: Continue working on your IA (GUI part) | |
22 | 8/11 | Test 2 back. Events: Keyboard Listener | Homework: Continue working on your IA (GUI part) Link to ComboBox examples ( for Talia) Link to example on how to add ImageIcon to a label ( for Manasha) | |
23-24 | 12,14/11 | Databases | Homework: Continue working on your IA (GUI part + database part) | |
25 | 20/11 | System Fundamentals 1.1.1-1.1.7 | 1_1_1_7_SystemFundamentals.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - pick up folder | Homework: Textbook: pages 1-12 Online quiz Video on youtube (all or from 10.23 to 26:40 ) |
26 | 22/11 | System Fundamentals 1.1.8-1.1.14; 1.2.1 | 1_8_1_14.pptx - pick up folder Topic 1 Systems in organisationsNotes.docx - continue pick up folder | Homework: Textbook: pages 13-23 Online quiz System Fundamentals - Part 3 the rest System Fundamentals - Part 4 System Fundamentals - Part 1 System Fundamentals - Part 2 |
28 | 26/11 | System Fundamentals 1.2.1 - 1.2.8 Was coverd on November 23rd. insteaf of 1.1.8-1.1.14 System Fundamentals 1.2.9 - 1.2.16 | 1_2_1_1_2_8.pptx - pick up folder 1_2_9_1_2_16.pptx - pick up folder | Homework: Textbook: pages 41-57 Youtube videos listed for the previous class(22/11). |
29 | 30/11 | Computer Organization 2.1.1-2.1.3 | 2_1_1__2_1_3.pptx - pick up folder | Homework: Textbook: pages 61-68 Computer Organization - Part 1 Computer Organization - Part 2 |
30 | 3/12 | Computer Organization 2.1.4-2.1.10 | 2_1_4__2_1_10.pptx - pick up folder | Homework: Textbook: pages 68-102 Computer Organization - Part 1 Computer Organization - Part 2 |
31,32,33 | 6,10,12 /12 | Computer Organization 2.1.9-2.1.14. Binary numbers, Logic Gates, Truth Tables, Logic Equations | Booklet | Homework: Textbook: pages 86-123 Booklet: pages 1-48 |
34 | 14/12 | Network 3.1.1-3.1.4 | 3_1_1_3_1_4.pptx - pick up folder | Homework: Textbook: pages 124-145 Networks - Part 1 Networks - Part 2 |
35 | 18/12 | Network 3.1.5-3.1.11 | 3_1_5_3_1_11.pptx - pick up folder | Homework: Textbook: pages 148-155 Networks - Part 3 |
36 | 20/12 | Network 3.1.9-3.1.10, 3.1.12-3.1.17 | 3_1_9__3_1_16___4_2_8.pptx - pick up folder | Homework: Textbook: pages 152-171 |
37 | 8/01 | Quiz on Topic 3 - Networks; Stacks and Queues | 5_1_4__5_1_8.pptx - pick up folder | Homework: HL Textbook: pages 7-22, and 44-45. Homework I: Programming problem to submit: bracket balancing using stacks.To Submit: Java code and pseudocode Balancing brackets_HomeworkResources.docx Homework II: infix <--> prefix<--> postfix. Handout distributed in class. Additional examples and explanations are here: InfixPostFix_Handout_withHomework.docx and solutions PostFixPreFix_Examples.docx |
38 | 10/01 | Stacks and Queues implementation. Evaluation of postfix expressions | Homework: I. HL Textbook: pages 23-29, II: Write a java code to evaluate postfix expression. You can update my program that converts in-fix into post-fix (in the InfixPostFix_Handout.doc) by adding evaluation method. III. 2D array practice 2D_arrayPractice_Homework.docx | |
39 | 14/01 | Recursion. | Homework: I. HL Textbook: pages 5-6, Handout 'Recursion 1' in the pick up folder II: Write a java code Codingbat.com website. any 4 from Recursion 1 section, any 2 from Recursion 2 section. https://codingbat.com/java | |
40 | 16/01 | Recursion 2. Recursion and Graphics. | In the pick up folder: Recursion 2.doc PracticeQuestion_RecursionInClass.doc | Homework: Programs: Tree. Tower of Hanoi. |
41 | 18/01 | Linked List. Review for the test. Short day. | Homework: Programs: Tree. Tower of Hanoi. | |
42 | 22/01 | Test. Recursion. Stacks. Queues. | ||
43 | 4/02 | Linked Lists (Cont.) Doubly Linked Lists. Trees. | ||
43 | 4/02 | Linked Lists (Cont.) Doubly Linked Lists. Trees. | 5_1_12_5_1_15.pptx | |
44 | 6/02 | Binary Trees. Bianry Search Trees. | 5_1_16__5_1_17.pptx | |
44 | 8/02 | BST implementation. ADT: advantages/disadvantages. | Update BST we created in class. Add removing a node which has a particular data( search for the node first). | |
45-49 | Feb.12,14, 18,20, and 22 | Topic 6 and Topic 7. | Power-point files are in the pick-up folder. | |
50 | 26/02 | Controls System. Case study. | Read CaseStudy2019.pdf Prepare explanation/definition of one of the terms for case study. | |
51 | 28/02 | Case study: Definitions. | Prepare one question for the case study discussion. | |
52 | 4/02 | Case study: Defintions. Alghorithms. | Learn about load balancing algoriths. Find information about 'source IP hash'. Read and analyze the article 'London Ambulance CAD failure' https://erichmusick.com/writings/technology/1992-london-ambulance-cad-failure.html |